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Metaverse 2.0
2019
BY
WU Tzu-Ning
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
Metaverse 2.0
2019
Mobile VR Apps , 3D scan , 3D printed objects , 3D animation , Video projection , Paper , wood-frame , Swivel Chairs
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The name “metaverse” is the combination of “meta” and “universe,” which was first coined by Neal Stephenson in his sci-fi novel, Snow Crash, published in 1992. It is used to describe a post-internet world that is a space of meta-information—a mixture of virtual space and reality similar to today’s XR, or cross reality (VR, AR, MR). Metaverse 2.0 is produced after ten sessions of “Doomsday Object Workshop” held in the first stage of the project and brings together personal objects and doomsday imagination contributed by the workshop participants. Transforming the models constructed with 3D scanning technology, the artist creates Metaverse 2.0, which simulates the virtual reality that features the doomsday landscape encompassing the participants’ doomsday narratives, inviting audiences to wander in this modern doomsday and the ruins of the future.

ARTISTS
22 artworks / 75 exhibition
Video Art
Laza WU Tzu-Ning is a creator who plays variable roles in the art world and also keeps changing her styles in real life. We can see variety and diversity of Laza’s works as compounds of her multiple styles of creations. Mixed media installation wo ...
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KEYWORDS
WU Tzu-Ning, 2018, New Media Art
WU Tzu-Ning, 2008-2009, New Media Art , Video Art
WU Tzu-Ning, 2005, Performance Art , Video Art
WU Tzu-Ning, 2000, Performance Art
WU Tzu-Ning, 2012, New Media Art , Video Art
WU Tzu-Ning, 2011, New Media Art , Video Art
WU Tzu-Ning, 2006-2013, New Media Art , Video Art
WU Tzu-Ning, 2011, New Media Art , Video Art
WU Tzu-Ning, 2013, New Media Art , Video Art
WU Tzu-Ning, 2003-2004, New Media Art , Video Art
WU Tzu-Ning, 2005, Video Art
WU Tzu-Ning, 2003, Video Art
WU Tzu-Ning, 2002-2010, Video Art
WU Tzu-Ning, 2013, New Media Art , Video Art
WU Tzu-Ning, 2011, New Media Art , Video Art