The name “metaverse” is the combination of “meta” and “universe,” which was first coined by Neal Stephenson in his sci-fi novel, Snow Crash, published in 1992. It is used to describe a post-internet world that is a space of meta-information—a mixture of virtual space and reality similar to today’s XR, or cross reality (VR, AR, MR). Metaverse 2.0 is produced after ten sessions of “Doomsday Object Workshop” held in the first stage of the project and brings together personal objects and doomsday imagination contributed by the workshop participants. Transforming the models constructed with 3D scanning technology, the artist creates Metaverse 2.0, which simulates the virtual reality that features the doomsday landscape encompassing the participants’ doomsday narratives, inviting audiences to wander in this modern doomsday and the ruins of the future.